Max Edge
Max Edge

How to Smooth the Edges of a Polygon Model
Polygon models which have surfaces that appear curves are actually created with tiny series of lines. These lines can be smoothed in the rendering process making the lines appear smoothed, and authentic. Many created a 3D models are created from these series of tiny lines, but have the appearance of curved surfaces such as furniture, or vehicle 3D models.
Sharp angles and corners are the targets of these tools to create a lifelike image. In the making of a 3D model there are three main types of smoothing that can occur in the making of a 3D model; forced smoothing, super forced smoothing and beveled smoothing.
An image can be smoothed to the user's satisfaction - but trial and error is the best way to determine when an image has received enough tweaking and smoothing. Over smoothing occurs within many novice 3D modelers, and can be avoided with practice. Many tutorials are available on the internet for modelers to take advantage of.
Forced smoothing includes the smoothing of the vertices. To get this smooth grouping on the surface of the mesh, vertices must be split away from the parent polygon creating the image of the smoothed surface. Over smoothing can lead to edges looking "too soft" or "mushy".
Forced super smoothing consists of a smoothing process that removes the additional polygons from the mesh, separating them from the parent polygons. Forced super smoothing of a 3D model allows the user to move the polygons a fraction to create a smoothing effect on the 3D models.
Beveled Smoothing adds extra polygons to the 3D model to create the smoothing effect on the shell of the 3D model. This insertion of polygons creates extra space for light to be distributed over the 3D model and allow for shadows and shading occurring. These extra faces of the polygons create detail, creating a smoothed and lifelike 3D model.
How to Profit from 3D Model Creation
A single 3D model can demand thousands of dollars in profit when sold to graphics or design companies. For a 3D model to command such a high price it must be highly accurate and lifelike.
Creating polygonal models has shown to be more profitable than creating other types of 3D models such as b-spline or NURBs 3D models. This being said, many buyers of 3D models take into account that NURBs models can be transitioned into polygonal models, but it is not possible to create a NURB model from a polygonal 3D model.
There are high market values for models that are lifelike - whether they are human models, organ models or models of household items or furniture. These 3D models are necessary within video games and other animations.
These lifelike models can take extensive periods of time to complete and therefore it is important to focus on specific aspects of the model. For example, when making a model of a popular vehicle, create the exterior of the vehicle first, but overlook parts of the vehicle that are not going to be required - such as the engine, or trunk.
In order for the artist to reach high earnings levels they must have an eye for detail and the know-how, and skill to create these highly specialized 3D models. Detail and versatility are the keys to selling designs in the 3D model business. When companies purchase models for thousands of dollars, they expect the models to transition into different formats with ease. Creating models that can transition easily yields more income than a static 3D model.
For these reasons, details such as texture should be avoided as many companies employ individuals that can add on this texture. As well, when an artist adds texture to a 3D model it can make the model hard to transition into other forms.
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